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When animating flash, easytoons, or pivot it always will be JustSticks.
 
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 Shadeslayer's Thread

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ShadeSlayer
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ShadeSlayer


Posts : 4
Join date : 2008-02-12

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PostSubject: Shadeslayer's Thread   Shadeslayer's Thread Icon_minitimeWed Feb 13, 2008 7:46 am

Very Happy Hi, I'm new here and hope to get better at animating, first forum I've ever joined, my brother was on forums before so he explained the basics to me.
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NEWS
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Feburary 12, 2008~
I have one new animations, a run loop, hope you like it.
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ANIMATIONS
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Run Loop-- Best run loop I ever made, fidgety in some places though, I think.
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Down-With-Life
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Down-With-Life


Posts : 296
Join date : 2007-08-23
Age : 34

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PostSubject: Re: Shadeslayer's Thread   Shadeslayer's Thread Icon_minitimeWed Feb 13, 2008 7:20 pm

Very good animation. But there are some few flaw errors.

1. The back seemed a bit akward the way it moved back and forth but not bending. when the runner jumps into the air have his back straighten a bit, then when he hits the ground make him bend it a bit.

2. The head didn't seemed like it moved at all. Too make the run look realistic Make the head bend with the body like when you jump into the air make it move upwards, when he hits the ground make it move down a bit. Make sure thats its only a little otherwise it will look un realistic.

If you need an example here

Great animation though, and you will get better in no time.
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ShadeSlayer
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ShadeSlayer


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PostSubject: Re: Shadeslayer's Thread   Shadeslayer's Thread Icon_minitimeThu Feb 14, 2008 7:38 am

Thanks, though I didn't see any of the stuff you told me in that example.
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Down-With-Life
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Posts : 296
Join date : 2007-08-23
Age : 34

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PostSubject: Re: Shadeslayer's Thread   Shadeslayer's Thread Icon_minitimeThu Feb 14, 2008 11:28 pm

Ok, stare at the head for a while and you will be able to see the tiny movement that it does and after that you can look at the back for the movement too if you still don't see it then I'll give a link to a tutorial
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PostSubject: Re: Shadeslayer's Thread   Shadeslayer's Thread Icon_minitime

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